Initialize engine version: 4.0.0f7
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [igdumdx32.dll 8.15.10.2900]
    Renderer: Intel(R) HD Graphics
    Vendor:   Intel
    VRAM:     880 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.464 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: G:\gp 3d\Visible Body - Cracked by m!DVT\Skeleton Premium\Skeleton Premium 2_Data\Managed\System.dll (this message is harmless)
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 607. Operation took 6.205996 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 612. Operation took 9.065400 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 10114. Operation took 10.381111 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 55 unused Assets to reduce memory usage. Loaded Objects now: 12132. Operation took 41.583471 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 12132. Operation took 40.385816 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 12132. Operation took 30.323794 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 12184. Operation took 37.910517 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 174 unused Assets to reduce memory usage. Loaded Objects now: 12194. Operation took 53.624619 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12194. Operation took 33.809401 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12143. Operation took 28.019590 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12217. Operation took 36.400188 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12208. Operation took 40.993199 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12275. Operation took 34.315411 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 12219. Operation took 34.931775 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12219. Operation took 35.442062 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12145. Operation took 43.045893 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12219. Operation took 41.527011 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 12219. Operation took 31.620685 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 12207. Operation took 33.940289 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12207. Operation took 31.861499 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12207. Operation took 31.859361 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 45 unused Assets to reduce memory usage. Loaded Objects now: 12161. Operation took 39.995294 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 36 unused Assets to reduce memory usage. Loaded Objects now: 12163. Operation took 39.200135 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 12134. Operation took 34.533128 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12134. Operation took 36.484879 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12134. Operation took 30.117625 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12134. Operation took 32.321740 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12134. Operation took 31.619404 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 12134. Operation took 35.089608 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 12224. Operation took 38.220197 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 12224. Operation took 33.846185 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 61 unused Assets to reduce memory usage. Loaded Objects now: 12184. Operation took 38.711663 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12151. Operation took 31.102272 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12155. Operation took 39.763890 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12155. Operation took 39.751913 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12155. Operation took 30.408487 ms.
ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

ReadPixels was called to read pixels from system frame buffer, while not inside drawing frame.
 
(Filename: C:/BuildAgent/work/812c4f5049264fad/Runtime/Graphics/Texture2D.cpp Line: 1133)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 12155. Operation took 41.871335 ms.
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 12155. Operation took 36.305659 ms.
